drgnrbrn316 Posted February 9, 2007 Share Posted February 9, 2007 So, I just got my classic Cylons from an ebay auction and I go to posing the little guys and one of the knees snaps on my Battle Damaged Command Centurion. So I go to check the others, and they were all stiff, and another knee snapped, this time on my Battle Damaged Cylon. Anyone else have this problem? Anyone know how I can get replacement legs? Quote Link to comment Share on other sites More sharing options...
TBT! Posted February 9, 2007 Share Posted February 9, 2007 Nope, mine have been great, in fact I was very impressed with the quality of the BSG mates. 2 Cases of new and one of oldschool cylons without a single issue... As for replacements... normally I'd say take it back to the store... It depends on how reputable the ebay seller you bought from is. You could try emailing DST but I dont think anyone has gotten joy that way yet. T. Quote Link to comment Share on other sites More sharing options...
Deadpool Posted February 9, 2007 Share Posted February 9, 2007 Yep, one of my Classics' legs broke too. I also broke Cyclops' leg (nxm) trying to get a replacement. Quote Link to comment Share on other sites More sharing options...
JIrish780 Posted February 9, 2007 Share Posted February 9, 2007 You could try emailing DST but I dont think anyone has gotten joy that way yet. T. Well, as far as Cylons go, I don't know what's up, but I was able to get a replacement Nightcrawler by e-mailing them without any trouble. Quote Link to comment Share on other sites More sharing options...
groundhog7s Posted February 9, 2007 Share Posted February 9, 2007 I have three classic that were fine, but I got one modern that has a stiff knee. I haven't tried the various methods to fix it yet. I'm kind of scared to. Quote Link to comment Share on other sites More sharing options...
Rad Posted February 9, 2007 Share Posted February 9, 2007 That sucks drgnrbrn. Much like TBT I was of the opinion that the cylons were a huge leap forward quality wise. The only issue I do have is that the hands/cannons on the modern cylons are immovable. Hope DST sort you out mate. Quote Link to comment Share on other sites More sharing options...
drgnrbrn316 Posted February 9, 2007 Author Share Posted February 9, 2007 Yeah, I've been overall impressed with the make of the figures, its just the tightness of that one joint on mine that irked me. Perhaps I just got a bad batch, I dunno. Quote Link to comment Share on other sites More sharing options...
NightViper Posted February 9, 2007 Share Posted February 9, 2007 One of my Stealth Cylons' knees broke. It looked like there was glue or something in the joint. I managed to fix it by replacing the hinge with a small nail. And after I painted the head of the nail black, you can hardly notice a difference. Quote Link to comment Share on other sites More sharing options...
Cappy Posted February 9, 2007 Share Posted February 9, 2007 That sucks drgnrbrn. Much like TBT I was of the opinion that the cylons were a huge leap forward quality wise. The only issue I do have is that the hands/cannons on the modern cylons are immovable. Hope DST sort you out mate. The hands/cannon do move, it just takes some prying and guts to break them free to move. Unlike other joints, though, the chance of snapping aren't so great. Quote Link to comment Share on other sites More sharing options...
drgnrbrn316 Posted February 9, 2007 Author Share Posted February 9, 2007 Wrote an email to DST earlier today and I already heard back: Brian, I'm sorry to hear about this. We would normally replace these free of charge with no problems, but we are sold out of both the Classic and Modern Cylon Minimates. I'll keep you posted if any turn up. Thanks, Chris I guess the "DST not responding well to emails" is a myth. I doubt I'll get the replacement parts though, seeing as the classic line is dead in the water right now, so I guess its back to eBay for me. Quote Link to comment Share on other sites More sharing options...
Shanester Posted February 9, 2007 Share Posted February 9, 2007 I haven't had ANY problems with my Cylons. I ordered a case of classic and TBT hooked me up with a full set of modern. No issues. Quote Link to comment Share on other sites More sharing options...
Rad Posted February 9, 2007 Share Posted February 9, 2007 I hadn't had time to open all my classic Cylons as I only got them yesterday. I've just opened up the Stealth, Battle damaged, and commander, and sure enough even though I really teased the knee joints on the stealth cylon very gently indeed the right knee has sheared clean off. The thing is, it doesn't feel like it's breaking as it turns, it feels like the normal amount of resistance you'd expect from a minimates knee joint. Luckily I had a spare mini flyer batgirl who has gladly donated some of her parts. It's not good though is it? Quote Link to comment Share on other sites More sharing options...
maxcarnage Posted February 9, 2007 Share Posted February 9, 2007 The hands/cannon do move, it just takes some prying and guts to break them free to move. Unlike other joints, though, the chance of snapping aren't so great. I had that same problem, I was able to finally get them off, and that is the only problem I have had. In fact I think these have been some of the best mates in a long time! Quote Link to comment Share on other sites More sharing options...
NightViper Posted February 10, 2007 Share Posted February 10, 2007 Speaking of pulling parts off, do the Classics Cylon's helmets come off? I've managed to pull the Modern Cylons helmets free, but I can't budge the Classics helmets. Has anyone been able to or are they glued on? Quote Link to comment Share on other sites More sharing options...
newaddict Posted February 10, 2007 Share Posted February 10, 2007 Well, my mini-luck finally ran out tonight. After my initial inspection I assumed everything was okay with my classics. But then I read Rad's post about how the joint doesn't seem like it's breaking, so I rechecked my minis, and sure enough my battle damaged classic lost his left leg at the knee. And exactly as Rad described, there was no resistance or other indication the knee was bad. It posed initially and then when I repositioned it, it simply fell away from the rest of the figure. I guess it had to happen sooner or later, but it is still frustrating to have one of my mini's break. And yes, I do find it ironic that the battle damaged versions are falling apart. Quote Link to comment Share on other sites More sharing options...
Rad Posted February 10, 2007 Share Posted February 10, 2007 Sorry to hear you've suffered as well mate. I've emailed DST but that was before I saw drgnrbrn's post about them getting back to him. Looks like we're all stuffed! Quote Link to comment Share on other sites More sharing options...
AdyCarter Posted February 10, 2007 Share Posted February 10, 2007 Two of my classics broke at the knee too, the Moderns are all superbly built though. Love em. Want more, want more than I have Skrulls Quote Link to comment Share on other sites More sharing options...
Amazing.JL Posted February 10, 2007 Share Posted February 10, 2007 I haven't had a problems with any breaking, just the missing crotch piece on some "valley of darkness" Modern Cylons. Quote Link to comment Share on other sites More sharing options...
Cappy Posted February 10, 2007 Share Posted February 10, 2007 My two cases of Cylons (mostly classic) have all been solid (knock on wood). NightViper, the classic helmets do come off. They just need some encouragement. Quote Link to comment Share on other sites More sharing options...
Cappy Posted February 22, 2007 Share Posted February 22, 2007 drgnrbrn316, how exactly are the knees snapping? I've been lucky with all my Cylons and DC figures, but would like to know what to watch for. Where in the joint is the weakness? If any one has pictures, that'd be great. Quote Link to comment Share on other sites More sharing options...
drgnrbrn316 Posted February 22, 2007 Author Share Posted February 22, 2007 drgnrbrn316, how exactly are the knees snapping? I've been lucky with all my Cylons and DC figures, but would like to know what to watch for. Where in the joint is the weakness? If any one has pictures, that'd be great. I've had one snap right at the base of the knee joint, wringing the entire peg off. The other snapped midway down the peg, so it is still functional, just not nearly as stable as a full peg. What to look for is watch the peg when you first try bending the knee. If the leg is hard to move and that peg doesn't look to be turning, stop moving it and try some of the other methods of working it loose (WD-40, etc). If the leg moves but that peg doesn't, then you've broken it mid-peg. If the leg comes off in your hand and that peg didn't move, then...well, I'm sure you can guess what you just did. I'll see if I can get pics of the afflicted Cylons. Quote Link to comment Share on other sites More sharing options...
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